4/1/2024 0 Comments Spyparty no action test![]() So, for example, Swap Statue is a mission that deals with a “fixed set of known world locations with a hard tell”, Bug Ambassador deals with a “known character with a hard tell”, Contact Double Agent has an “unknown character from a small set of known characters with a soft tell”, etc. There are limits to this methodology, but you can pseudo-analytically break down the design-space of the missions into the different characteristics each one uses. I’m trying to get a feel for the different design variables in play with the missions, and how they impact the feel of the game and the difficulty for the Spy and Sniper. One of my requirements for the missions I work on at this early stage is that they expand the envelope of mechanics explored by the existing missions. I was having trouble figuring out the low level design for the Poison Drink mission, so I decided to put it on the back burner to simmer a bit more 1, and do a couple different missions for the GDC IGF booth build. Just in time for Valentine’s Day, the newest SpyParty mission is Seduce Target. ![]()
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